Thursday, June 23 @ Story Games Seattle
Players: Marc, Alex, Evan, Tim
Our game began with the creation of a map of Eden. Tim chose chameleon as his animal, and placed them in a jungle. Evan selected termites and drew a devoured forest with termite mounts. Alex picked dragon as his favorite animal, and created a deadly swamp where the beast lived. I chose meerkat as my animal, and drew a dusty savannah for the meerkats to inhabit. We then added a few more creatures and details to our map: a river and lake with salmon, some elephants in the savannah, some leeches in the swamp, and a phoenix on some mountains near the forest. Next we added the wall, which was made of massive (like 50 ft diameter) steel beams. The Nod Gate was a corrugated steel door with a handprint scanner (not that our innocent characters knew what that was, but we did).
Next we made our characters. I played Iah, a young woman who knew how to watch for danger and believed that we should educate others for their own benefit. Tim was Sisera, a woman who knew how to hide in plain sight and thought that we shouldn’t let others see our weakness. Evan was Orpha, a man who knew how to build with wood and thought that we should rely on our friends, and Alex played Othniel, a young man who knew how to traverse the swamp and believed we should trust others to be strong for themselves.
The story got underway with Iah asking meerkat for help. Iah was upset because Sisera had kicked her out of a hiding place when they were being attacked by the dragon. The meerkats suggested that because Sisera had caused harm to a member of her “tribe”, she was no longer fit to be a member of the tribe, and had to be dealt with. This one conversation led to big changes in Eden. While Orpha, Othniel, and Sisera each tried to make amends for things they’d done wrong to one another, Iah began a recruitment campaign for “the tribe”, starting with Seth, Namah, and Kish (secondary characters). She managed to get most of the humans, the dragon, some meerkats, and the phoenix to join, which resulted in the dragon killing the non-tribe human, Namah. This outraged Orpha, who was her friend, and he attacked Iah, leading her to retaliate. Orpha – “We have to kill the dragon, because he killed my friend!” Iah – “She wasn’t in the tribe, so she wasn’t your friend!”
After all was said and done, Orpha had been thrown out of Eden, Othniel and the dragon spent more time together, Sisera had gone into hiding with the chameleons, and Iah ruled the tribe, with the heads of anyone who wasn’t a member on spikes around the fire pit.
A really solid session. I’d made a change to the rules that has players quickly jot down some secondary character names at the game’s outset for use later, and having those available was really handy. It allowed us to easily introduce (and remember to create) other humans besides our player characters, which is what I wanted it to do. A fantastic game all around.