A snake is a snake.

Played a great game of Eden at PAX West!

My character (Hosanna) had roadrunner as her favorite animal, and the other players chose armadillo (Seline) and snake (Sam). There was just one snake, but many armadillos and roadrunners. Each of us focused on something different during our game: for Hosanna, it was all about building paths throughout Eden. Sam wanted to understand why snake said spiders were evil, but other animals and humans didn’t feel the same way. Seline, after an encounter with a bald eagle in which the eagle said she was only good for food, wanted to figure out her purpose, and how to prove to the eagle that she wasn’t just prey. All of this resulted in Seline beating up Hosanna for trying to build a path through Seline’s oasis, and Hosanna leaving Eden without ever seeing the bridge Seline built as an apology for her violence. Very tragic.

What I found so great about this game were a few things: for one, we played fast scenes, which really moved the story along. Updating the map each round made it feel like Eden was changing with us, so that was great too. We also interacted with one another frequently, in both cooperative and combative ways. But my favorite element of the game was something of a revelation for me: I love seeing characters come to the realization that they are not their favorite animal. It’s kind of the whole point of the game, really! Your character either becomes more human, or becomes more like their favorite animal. This played out beautifully with Sam, who, in a last-ditch effort to gain insight, brought snake and a spider-loving human together and demanded they explain themselves. Both continued to exhibit all their worst traits, and finally, in a moment of insight, Sam dropped one of my favorite lines from any game of Eden so far.

“A snake is a snake. A spider is a spider. But I am not a snake or a spider. I… am Sam.”

-Marc