Ho, ho, help!

Posted by Marc

This past summer, my wife and I were out on a walk with our son. The sky was blue, the air was toasty warm, and Yuletide shenanigans couldn’t have been further from my mind… until suddenly I got an idea. An awful idea. Marc got a wonderful, awful idea. I hurried up to Caroline and told her she was going to lose her mind at the wonderful awfulness of this idea for a Follow quest. “Tell me, tell me!” she said. I leaned in and whispered five words: “We’ve got to save Christmas.”

Cover image, a family in Santa's sleigh on a moonlit Christmas night

Introducing: the Save Christmas, a quest for Follow!

“It’s the most wonderful time of the year! Sleigh bells are ringing, chestnuts are roasting, and all is merry and bright… but what’s this? Santa needs our help? Christmas might be… canceled?! We’ve got to do something, and fast! We’re a group of ordinary people (friends, family, coworkers, and neighbors) who’ve been swept up in a wild, wacky, Christmas-saving adventure.”

This quest lets you play out a classic “very special holiday episode” Christmas story of a bunch of regular people rescuing Santa, helping out strangers with Christmas magic, and/or decorating the North Pole to bring back that ever-important Christmas cheer. It’s the holliest, jolliest time you’ll have playing Follow this winter!

The PDF is available on our itch.io page now. Thanks to Caroline for the delightful cover art and Ben for making Follow!

What We Played: The Farm

Posted by Marc

With the new free version of Follow and Caroline’s The Farm quest hot off the presses, I decided to take both for a spin at Story Games Olympia. And it was a blast!

I sat down with four Follow newbies and we dove in. Our first task was to customize our farm setting. How did we all end up here? Turns out there was a magic rock in a field that sort of “called out” to us all, and we just wandered in and decided to make a farm around it. Nice. Next question: what makes our quest to revive our farm difficult? Well, probably all our experimental magical farming techniques. And bad soil. Lots of rocks.

Next we made characters. I held off until last to see what everyone else made and fill in any gaps. We had a cook, a botanist, a poet, a local kid… but no farmer, so I grabbed that one. Our cook Cap’n was all about becoming famous for his cuisine. Local kid Rosemary just wanted everyone to believe she really could talk to rocks. The botanist Coriander wanted to create magical seeds to sell, and our poet Eloise wanted to connect with others. As for me, the farm owner Josie? I wanted to escape my dark past as some kind of evil wizard. Y’know, get back to nature and all that.

Rocks, weeds, and ghosts – oh my!

First challenge: clear the land. We struggled against weeds that put themselves back in the ground when you weren’t looking and an overeager Rosemary who insisted the rocks weren’t happy about us moving them. Finally Coriander suggested we “scare” the weeds away by planting Boo Berries (a Scaregrow was also floated as an option). We planted a ton of bushes, drew our stones, and… failed the challenge. We lost a farmhand (minor character) and tried to figure out how we’d screwed up. “Oh no,” I said, “we planted all these boo berries, and they drove off the weeds… but now our farm is covered with ghosts!”

Sure, the ghosts were cute and chubby. Sure, they only played minor pranks sometimes. But we had a farm to build, and we needed them gone. Challenge two: deal with pests. We hemmed and hawed about maybe making a soothing herb garden or using enchanted crystals… but then Josie went ahead with a dark banishment ritual and roped Coriander and Eloise into helping. We awaited the draw… and succeeded!

Our play time ran out, so we called that the end and did some epilogues. All told, I loved playing the Farm. Caroline managed to capture the “cozy” element quite well. The many roads untraveled in how we set up the farm and the characters made me want to play again right away, just see how it could go differently. Thanks to my players and good work Caroline!

Cards and play materials from the game

We’re bustin’ outta here

Posted by Marc

I recently played a game of Follow that used the Heist quest, and unfortunately we did the one thing you should never do when doing a heist: we got caught. Cut to our “heroes” stuck in prison, trying to figure out how to escape. The remaining challenges of the Heist playset weren’t exactly conducive to our situation, and we kind of struggled to move forward from there. We’d set out to tell the story of a theft, but instead we were stuck in lockup.

But that got me thinkin’: what if there were a quest for just such a scenario?

Introducing: the Prison Break, a quest for Follow!

“We’re prisoners locked up together. Maybe we deserve it, maybe we don’t, but either way: we’re bustin’ out of this joint.”

Exactly what it says on the tin. You and your crew are in prison. You don’t wanna be in prison. What happens next? Play to find out!

The PDF is available on our itch.io page now. Thanks to Caroline for the incredible art and Ben for making Follow!

Follow me to the Farm!

Posted by Caroline

Follow by Ben Robbins is a masterpiece – if you’ve never played it, I can’t recommend it highly enough. It’s a great exemplar of gm-less gaming, and I always have fun running it at conventions or playing it among old friends. So I was thrilled when Ben announced that he would be releasing a new, free edition called Follow: A New Fellowship to help spread the fun.

The bonus gift is that Ben also released a template and guidelines for creating your own quest! I got started on one about a week ago (it’s a new record for me to write and send something out in the world), and I’m so excited to be able to share it with you now!

Introducing: the Farm, a quest for Follow! 

Cover for the Farm quest. It's a cartoon-style digital illustration of a little farmhouse with a small kitchen garden. Farmland extends into the distance on a sunny day.

“All this place needs is a little bit of elbow grease and a whole lot of love! Our goal is to revitalize an old, run-down farm. We are the dreamers, workers, and community members endeavoring to establish the farm and ensure it has a bright, sustainable future.”

Build a community, connect with nature, and build something new together with this cozy little quest!


You can pick up a PDF of the Farm for free over on itch.io.

It was a joy to write this cozy little quest (inspired largely by that one time we played a pastoral period during our long-running Kingdomon game), and I hope that folks will get some fun out of it! 

But even more than that, I’m excited to see what other quests people think of! I do know that Marc has something much less cozy up his sleeve too…